Humanity's last stronghold stands against the Rift. Build five classes of turret, cast battle spells, draft perks into brutal synergies and hold the Omen Core across a 250-mission free campaign — then prove it where it counts: the weekly Ranked Campaign and OMEN tournaments with real prize pools, played on identical server-issued runs. One OMEN identity carries your progress, balances, entries and rewards.
REAL PRIZE POOLS
The Omen Core sits at the center of the Bastion. Rift forces breach from the gates and push down corrupted lanes toward it. Your job: make sure nothing gets there.
Spend Energy ⚡ to place turrets in the open plating between lanes. Position is everything — chokepoints, overlapping ranges, slow fields feeding kill zones.
Grunts, Stingers, armored Bulwarks, self-healing Wardens, flying Wraiths, the RIFT COLOSSUS — and from Mission 161, six Tier 2 archetypes that rewrite the rules. The strip up top previews what's coming.
Every few waves you draft one of three upgrades with exact stat changes shown. Stack Gravity with Explosive and watch entire waves disappear.
Rings unlock on schedule — up to 25 defensive rings by the final chapter. Each ring adds fresh pathing and pushes spawns farther out; your old towers become the hardened inner line.
Runs earn Shards ◇, the free progression currency behind every permanent upgrade. Clear a mission without a single Core hit for a ★ PERFECT +50% Shards. Competitive runs bank a validated score the moment they end.
Each class fires, scales and combos differently — and upgrades through six Mk levels with selectable targeting (first / strongest / closest). The art below is the real in-game armory.
Rapid single-target Omen fire. Cheap, reliable, everywhere.
Lobbed splash damage that punishes clumps. Loves Gravity fields.
Slows every Rift unit in range by 40%. The setup for every combo.
Piercing line shot that ignores armor. Deletes Bulwark columns.
Launches homing interceptor drones that chase what your line misses.
Equip three spells per run and cast them mid-battle with Energy. Each has six upgrade levels that transform it from a tool into a win condition.
+50% damage to every turret for 8 seconds. Boss killer.
Strike an area for 60 damage, arcing to 4 nearby targets.
Pull and slow every enemy in a 150px zone. Feeds the mortars.
+60 Core shield, instantly. The panic button that works.
Restore +30 Core HP. Undo your mistakes mid-wave.
Freeze every enemy on the field for 3 full seconds.
The first six teach you the game. The Tier 2 six — from Mission 161 in the Campaign and every Ranked week from the W37 season — punish the line you built for the first six.
A ring band where enemies move +35% faster. Kill them before it — never rely on a choke inside it.
A ring band where turrets standing inside it lose 25% range. Build on either side of it, not in it.
Every ~12s lightning marks an occupied pad, then strikes 2s later — that turret is silenced for 1.5s. Spread your damage.
Hazards appear in the Campaign after Mission 10 and one rotates into every Ranked week. Full intel on all twelve archetypes and the hazards is in the Field Manual.
Every competitive mode runs on server-issued seeds and server-validated scores — everyone faces the identical run, and the account you've built comes with you into every mode: Ranked, Tournaments, Leagues and the Monthly War.
Build with earned Energy, unlock turrets and districts, and earn Shards ◇ for permanent progression in the Perk Lab — 8 upgrade tracks. Campaign play drops Reward Packs (sealed grants with published odds) and unlocks the ten Doctrine disciplines. No wallet needed to start.
Enter free, play up to 3 runs a day — your best run each day builds your season total. This is the account-power league: your Perk Lab progression comes with you, and everyone battles the identical server-issued Bastion. ★ PERFECT RUN pays +500 per wave.
Pick a stake and division. Your permanent perks and upgrades come with you. Your best score ranks; extra attempts at a reduced re-entry fee. Standings settle automatically at close.
Open the Ranked Campaign and take a free practice run on the exact ranked Bastion — nothing charged, no score submitted. Enter for real when you're ready.
Prize pools are real OMEN
. Payouts aren't a promise on a roadmap — settlement is automatic and winners are paid in the competition's own currency once each event locks.
Entry costs, attempt limits and full payout structures are shown in-game before you enter. No surprises, no fine print after the fact.
Every competitive run plays on a server-issued seed and must pass server validation before it can rank or pay. Every mode plays the same server-issued map for everyone in it.
Live balances, entries, histories and payouts are read from authenticated server records — never browser-local values. Sign in once, play everywhere.
Runs checkpoint as you play. Lose power mid-wave and you resume right where the line held — turrets, perks and score intact.
) once the event locks and settles. Payout structures are published in-game before entry.
?Free campaign. Weekly ranked seasons. Real prize pools. One tap to enter.
Ten minutes here will save your Core a hundred times over — turrets, enemies, drafts, and exactly how scoring works.