How to play Last Bastion
Everything from your first turret to your first tournament payout. Ten minutes here will save your Core a hundred times over.
Quick start — your first run
- Sign in with OMEN (one tap — no password, no seed phrase) and hit PLAY. Your first campaign mission is free, like every campaign mission after it.
- The Omen Core is the glowing heart at the center. Rift forces breach from the purple gates and march down the corrupted lanes toward it. If the Core's HP hits zero, the run ends.
- Pick a turret from the COMMAND dock (or press 1–5) and click open plating between lanes to build it. Shift-click places several in a row.
- Press SPACE (or LAUNCH) to send the wave. Kills pay Salvage ◈; cleared waves pay Energy ⚡ for more construction.
- Every few waves you'll draft one of three upgrades — exact stat changes shown on each card. This is where runs are won.
- Survive, expand, adapt. When the run ends you bank Shards ◇ for permanent upgrades — every run pays, win or lose.
Reading the battlefield
The Bastion is a ringed fortress. Enemies path inward along lanes; you build in the plating between them. The wave strip along the top previews exactly what's coming next — armor, speed, fliers, bosses — so you can rebuild your line before it's tested.
Know your enemy. Rift Grunts soak, Stingers sprint, Bulwarks shrug off damage with heavy armor, Splitters burst into Shards when killed, Wardens regenerate, Wraiths fly, Menders heal everything around them — and the RIFT COLOSSUS is a wave all by itself. Armor reduces most damage but the Rift Lance ignores it entirely.
The five turrets
Every turret upgrades through six Mk levels (damage ×1.6 per level) and supports three targeting modes — first (default), strongest, and closest. Tap a placed turret to upgrade, retarget, or salvage it.
PULSE TURRET
Rapid single-target fire. Your economy pick — cheap enough to be everywhere.
BLAST MORTAR
Slow, lobbed splash hits. Devastating into slowed or clumped waves.
GRAVITY WELL
No damage — slows everything in range by 40%. Multiplies every other tower.
RIFT LANCE
Piercing line shot that ignores armor — hits everything along its path.
DRONE HANGAR
Launches homing interceptors — insurance against fliers and leakers.
Battle spells
Equip three spells per run (competitive runs choose them at run start) and cast with Q W E or the spell bar. Every cast costs Energy ⚡ — there are no free spells — so a cast is always a trade against construction. Each spell has six upgrade levels.
OVERCHARGE
+50% damage to all turrets for 8s (scales to +100% for 15s).
CHAIN LIGHTNING
60 damage strike, arcing to 4 nearby (scales to 160 dmg, 7 arcs).
RIFT VORTEX
Pull + slow enemies in a 150px zone (scales to 250px, 90% slow).
AEGIS BARRIER
+60 Core shield instantly (scales to +220).
NANO REPAIR
Restore +30 Core HP (scales to +120).
TIME DILATION
Freeze ALL enemies for 3s (scales to 6s + lingering slow).
Drafts — where runs are won
Every few waves — and after elites, bosses and ring unlocks — the run pauses and deals you three upgrade cards; you keep one. Cards show exact stat changes before you pick: turret damage, fire rate, range, Core armor, Energy income, spell power and rarer hybrid effects.
Draft strategy beats tower spam. Committing to a theme (everything Explosive, or everything slow-and-pierce) compounds: three synergized picks outperform five scattered ones. The Draft Intelligence perk raises the odds of rare cards appearing at all.
Expanding the Bastion
When you can afford it, EXPAND THE BASTION. Each new ring pushes enemy spawn gates farther from the Core, opens fresh buildable plating, and introduces one new pathing mechanic. Your old towers become the hardened inner line — expansion is how a good run becomes a deep one.
The five currencies
Every purchase in the game shows separate buttons per currency — the game only ever spends the one you tap. There is no automatic switching, ever.
| CURRENCY | EARNED / SOURCED | SPENT ON | PERSISTS? |
|---|---|---|---|
| ⚡ Energy | Clearing waves in-run | Turrets, upgrades, rings, spell casts | No — resets each run |
| ◈ Salvage | Kills and waves in-run | Tactical supplies, rerolls, repairs | No — resets each run |
| ◇ Shards | Every run, free, win or lose | Permanent upgrades (free lane) | Yes |
OMEN | Your live OMEN wallet | Tournament entries, optional purchases, Perk Lab standard path | Yes — real balance |
GMT | Your live OMEN wallet | GMT competitions & Prime path (rolling out) | Yes — real balance |
and GMT
are your real balances, read live from your authenticated OMEN account. The game never simulates them, and top-ups happen on the OMEN platform — never inside the game.The Perk Lab — permanent power
Between runs, the Perk Lab converts your currencies into permanent account upgrades across eight tracks:
| TRACK | WHAT IT GROWS |
|---|---|
| Core Plating | Maximum Core health — survive more breaches |
| Power Grid | Starting Energy — build turrets sooner |
| Salvage Matrix | Salvage earned from kills and waves |
| Shard Resonator | Shards earned per run — level the free lane faster |
| Tower Command Uplink | All turret damage, all the time |
| Spell Mastery | Spell cooldown reduction |
| Draft Intelligence | Rarer, stronger cards in mid-run drafts |
| Emergency Protocol | Enemies that breach deal less Core damage |
Each track has two paid paths —
OMEN Standard and
GMT Prime (stronger per level) — plus the free Shard lane. All purchases are server-authoritative and tied to your account, not your device.
The Campaign — 10 warzones, free forever
The campaign spans missions across 10 warzones, each with its own districts, environments and unlock chain. Missions gate new turrets (unlocks are shown on each dock button), open new districts, and pay Shards for the Perk Lab. There is no entry cost anywhere in the campaign — it's both the game and the training ground where permanent progression fully applies.
Ranked Campaign — the weekly ladder
- Free to enter. Seasons run weekly; everyone plays the same server-issued Bastion.
- Up to 3 runs per day — your best run each day is added to your season total. Consistency climbs the board, not one lucky spike.
- The account-power league: your permanent Perk Lab upgrades (and in-run purchases) apply here — ranked measures the strongest Bastion your account can field. Everyone still plays the identical server-issued map and seed.
- Free practice: take a practice run on the exact ranked Bastion first — nothing charged, no score submitted.
- When a run ends, your score is validated and banked server-side. Interrupted runs resume where they left off.
- Ladders pay the top of the board in prize currency when the season settles.
Tournaments — OMEN & GMT
- Run on daily, weekly and monthly cadences in both
OMEN and
GMT lanes, across stake divisions. - Standard loadouts: permanent perks are disabled in tournaments (and War) — the bracket is pure skill on equal footing.
- Entry fee and full payout structure are shown before you enter. Your best score during the window ranks.
- Want another shot? Re-entry is offered at a reduced fee, with attempt limits displayed up front.
- At close, the event locks, ranks and settles automatically — no waiting on a human to declare winners.
- Same fairness engine as ranked: server-issued seeds, server-validated scores.
Prizes, payouts & trust
- Winners are paid in the competition's own currency — OMEN events pay
, GMT events pay
— once the event locks and settles. - OMEN payouts are delivered on-chain to your OMEN account, visible in your history with the transaction record.
- Client scores never settle money. Only server-validated runs rank or pay.
- Your balances, entries and payout history are always readable in-game from authenticated server records.
Controls
| INPUT | ACTION |
|---|---|
| 1–5 | Select a turret class to place |
| Click plating | Build the selected turret |
| Shift + click | Place several turrets in a row |
| Click a turret | Upgrade · change targeting (first / strongest / closest) · salvage |
| Q W E | Cast equipped spells 1 / 2 / 3 |
| SPACE | Launch the next wave |
| Scroll / pinch | Zoom the battlefield (auto-fit keeps the full Bastion in view) |
Fully playable on desktop and mobile — same account, same progress.